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Tony Hawk's™ Pro Skater™ 1 + 2 Game: review-xbox-pc-ps4

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Tony Hawk's™ Pro Skater™ 1 + 2 Game: review-xbox-pc-ps4

For developers, revisiting a classic game has always been a difficult proposition.
Games tend to age poorly — whether it’s the graphics, controls, or material — then they’re regularly rereleased in an effort to update them for contemporary tastes. It’s a difficult balancing act. Change an excessive amount of , and therefore the game loses what made it interesting within the first place. Change insufficient , and it'll desire a relic. Few games catch on right. But Tony Hawk’s Pro Skater 1 and a couple of nails that balance: it'd just be the right computer game remaster.

If the awkward title wasn’t clear, THPS1+2 is actually a remake of the first two Tony Hawk games. It takes the core elements — expect an equivalent stages and characters — but modernizes them during a few ways. the foremost obvious is that the visual presentation. The chunky, blurry skaters and cityscapes of the first are gone. The new games look incredible; the characters appear as if , well, themselves, with realistic animations and detailed faces and garments . once you see the in-game model of Tony Hawk, you immediately know who it's .

A similar level of care has gone into the amount . Cities are instantly recognizable. If you’ve ever been to Riverside Park or nearly been run down by a yellow cab, you’ll feel right reception within the ny City stage. Similarly, San Francisco’s streets have just the proper blend of green space and myriad architectural styles, while Portland’s Burnside park is consistently battered by a really Oregon heavy rain. Remarkably, while the amount all look completely modern, they need almost identical layouts compared to the first games. They’re not precisely the same, but pretty close; i used to be ready to navigate malls and warehouses mostly through motor memory , and even used 20-year-old FAQs to seek out some hidden spots.

THPS1+2 also nails the texture of how the first games played. The Tony Hawk series has never been a pure simulation of skateboarding, but it’s also not a full-on arcade experience either. It sits somewhere within the middle. It allows you to experience the creativity of the game and therefore the satisfaction of seeing your ideas in motion, but without an equivalent level of your time and dedication required to truly skateboard. That’s to not say that it’s simple. Pulling off long combos still requires quick reflexes and therefore the ability to recollect what every button does. But it’s a minimum of achievable. once I bail in Tony Hawk, it’s nearly always because I screw up. therein way, it’s like real skateboarding: you see your error and may then provides it another shot soon . (I can’t count the amount of times I restarted a session to urge the right run.) That was true 20 years ago, and it’s still true here.

One of the simplest things about the new release is how it’s structured. You’re doing most of an equivalent things as before. There are tours where you play through levels so as , trying to nail high scores for tricks or finding particular things hidden round the park. Yes, you’ll still scour malls for the letters S-K-A-T-E and look for hidden textbooks at a highschool . These little challenges are great because they provide less-skilled players — like *cough* me — something to aim for even once they can’t hit a very part total.

You unlock these stages so as , and you'll also jump back and forth between THPS and its sequel at will. I found this particularly helpful once I was stuck on a challenge, as I had something else I could neutralize the meantime. There’s also a “ranked and free skate” mode where you'll play through any level — albeit you haven’t unlocked it yet — either to rank abreast of the web leaderboards or simply to fiddle with no deadline . What makes this all work is it’s completely seamless; the progress in each game and mode pools together as you level up your profile and earn money to urge new gear.

Really, seamless could be the simplest word to explain THPS1+2 as an entire . There’s tons happening — including online multiplayer (which I haven’t had an opportunity to see out) and a create-a-park mode (which I don’t have the imagination for) — but it’s all linked. Leveling up my profile during a single-player tour might unlock a replacement item for the creative mode in order that I can then design a replacement stage and share it online. It’s all very cohesive.

This also extends to the cultural aspects of the experience. THPS1+2 features the first cast of skaters, but they’ve been updated in order that they appear like they are doing immediately . Hawk and Chad Muska and Rodney Mullen are now in time of life , and that’s reflected within the game. They’re also joined by a cast of younger stars, including the likes of Aori Nishimura and Tyshawn Jones. Again, the skaters aren’t separated in any way by age or once they first appeared within the series; it’s just an enormous cast of incredibly talented pros. you merely pick your favorite.

Maybe there’s something about skate culture that creates it all fit together so well despite the time difference. But whatever it's , it works. Here’s an honest example: I spent tons of your time building my very own custom skater to seem like me, and that i spent even longer (and in-game cash) buying many clothes and skateboard parts to outfit him. Right now, my virtual likeness is riding on the Kareem Campbell deck I always wanted as an adolescent and wearing the Nyjah Huston sneakers that I just omitted on buying earlier this year. Clothing from the ‘90s sits alongside brand-new Nike gear, and none of it feels out of place.

There’s also tons to be excited about moving forward. I’ve never been handy with level creators, but I can’t wait to ascertain what the community does once they get a hold of it. It takes a short time to unlock all of the parts, but the particular tools are easy to use. And I’m hoping we’ll get a deluge of inventive parks, Super Mario Maker-style. I’m also very interested to ascertain whether or the sport picks up steam on Twitch. Skate videos became a staple of platforms like Instagram and TikTok, and I’m hoping an equivalent will happen here. I’m never getting to top the in-game leaderboards, but I’d definitely watch the players who can.

Whatever happens within the future, though, the important thing is that THPS1+2 both honors the legacy of the first games and updates it in smart ways. What made those first games so special is that the care and a spotlight they put into representing skate culture, whether it had been the music, the clothing, or the gameplay itself. That’s all intact here, with all of the fashionable upgrades you’d expect, from realistic visuals to new music to online support.

Earlier this year, Rodney Mullen, one among the foremost influential skaters in history, told me that “the Tony Hawk games captured the essence of skating during a way that's pure which stands the test of your time .” the simplest proof of that's what proportion fun I’ve had playing all of them once again .

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