ELDEN RING: Patch Notes 1.04
Version 1.04 of the ELDEN
RING Notice of Update Distribution
We are releasing an
update to improve gameplay stability and balance.
We regret for the
inconvenience, but you must first install the most recent update before playing
the game.
Platform with a Purpose
Xbox One / Xbox Series
X|S / Steam / PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S /
Steam
Major Changes in the Most Recent Update
Addition of New Elements
·
The ability to
turn the camera auto rotate function ON/OFF has been added.
·
Some event phases
for the NPC "Patches" have been added.
Adjustments to the balance
·
Attack speed of
Colossal Swords/Colossal Weapons has been increased, and their recovery time
has been reduced. There is no jump attack in this game.
·
Colossal
Swords/Colossal Weapons' two-handed attack damage has been increased. There is
no jump attack in this game.
·
The Colossal
Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and
Halberd weapon classes now have a higher physical block rate and a guard
increase.
·
Grafted Blade
Greatsword's damage has been increased.
·
Devourer's
Scepter's damage has been increased.
·
The scaling of
status effect build-up from Albinauric Staff and Dragon Communion Seal spells
and incantations has been reduced.
·
For weapons with a
high block rate, the effect of Greatshield Talisman has been reduced.
·
The length of the
madness-afflicted animation has been reduced.
·
Reduced the speed
at which lunacy builds up and recovers.
·
At lower levels,
the growth rate of FP and stamina was somewhat increased*.
·
*In order for the
modifications to take effect, players must undertake one of the following
activities. This is only necessary once. This action will not be required for
new characters created following this release.
·
Increase your
skill level.
·
Godrick's Great
Rune must be activated.
·
Re-equipping any
equipment (armor, talisman) that offers a bonus stat to one of the following:
Strength, Dexterity, Vigor, Endurance, Intelligence, Faith, or Arcane
·
Other modifications
to opponent and weapon balance
Adjustments in the upward direction
·
Crystal Barrage -
Cast speed has been increased, and recovery time has been reduced.
·
Increased cast
speed and reduced recovery time with the Gavel of Haima. Allows the caster to
endure enemy attacks more easily while casting.
·
Increased cast
speed and reduced recovery time in Shatter Earth. Allows the caster to endure
enemy attacks more easily while casting.
· Rock
Blaster - Recovery time has been sped up. Allows the caster to endure enemy
attacks more easily while casting.
· Thop's
Barrier - Increased the area of effect and lengthened the duration of the
impact slightly.
· Sorcery/Incantation
· Adjustments
in the upward direction
· Crystal
Barrage - Cast speed has been increased, and recovery time has been reduced.
· Increased
cast speed and reduced recovery time with the Gavel of Haima. Allows the caster
to endure enemy attacks more easily while casting.
· Increased
cast speed and reduced recovery time in Shatter Earth. Allows the caster to
endure enemy attacks more easily.
· Rennala's
Full Moon - Cast speed has been increased, and recovery time has been reduced.
· Ranni's
Dark Moon - Cast speed has been increased, and recovery time has been reduced.
· Carian
Greatsword - Cast speed increased when dexterity is low.
· Magma
Shot has a lower FP cost and a faster cast speed.
·
Roiling Magma -
Cast speed has been increased, and the time until the magma bursts has been
reduced.
·
Gelmir's Fury -
Reduced the random nature of missile range and enhanced lava pool damage
slightly. The hitbox has been expanded.
· FP
cost for Rykard's Rancor has been reduced.
· Oracle
Bubbles - Cast speed has been increased, and recovery time has been reduced.
· Great
Oracular Bubble - Cast speed has been increased, and recuperation time has been
reduced.
· Briars
of Sin - Recovery time has been reduced. Blood loss on the adversary has
increased.
· Briars
of Punishment - Recovery time has been reduced. Blood loss on the adversary has
increased.
· Ghostflame
Explosive - Reduced FP cost and recovery time
· Tibia's
Summon - Damage and cast speed have been increased.
· The
Crucible's features include: Tail - Reduced FP and Stamina costs
· Horns
have had their FP and stamina costs reduced, and their cast speed increased.
When not charged, increased the distance traveled and made it easier to make
foes flinch when charged.
· Elden
Stars - Casting speed has increased and recuperation time has decreased.
· Black
Blade - Consumes less stamina and takes less time to recover.
· Discus
of Light - FP cost has been reduced. Damage and cast speed have both been
increased.
· Increased
damage with Triple Rings of Light
· FP
cost for Radagon's Rings of Light has been reduced. Damage and cast speed have
both been increased. Recovery time has been shortened.
· Lightning
Strike's Stamina cost has been reduced. Casting speed has increased, and
recuperation time has lowered.
· Honed
Bolt - Faster casting and faster recovery time.
· Ancient
Dragons' Lightning Spear's FP and stamina costs have been reduced. Casting
speed has increased, and recuperation time has lowered. Allows the caster to
better withstand hostile attacks.
· Ancient
Dragons' Lightning Strike - Recovery time has been reduced.
· Lansseax's
Glaive now costs less FP and stamina. Casting speed has increased, and
recuperation time has lowered. Allows the caster to endure enemy attacks more
easily while casting.
· Fortissax's
Lightning Spear's FP and stamina costs have been reduced. Casting speed has
increased, and recuperation time has lowered. Allows the caster to cast more
easily while surviving hostile attacks.
· Frozen
Lightning Spear's Stamina cost has been reduced. Casting speed has increased,
and recuperation time has lowered. Allows the caster to endure enemy attacks
more easily while casting.
· Death
Lightning's FP cost has been reduced, while the duration of death-accumulating
smoke has been increased.
· O,
Flame! - Damage has been increased.
· Take
Thee, Giantsflame - Reduced Stamina Cost
· Flame
of the Fell God has had its FP cost reduced and its damage raised.
· Whirl,
O Flame! - Damage has been increased, and recovery time has been reduced.
· Flame,
blaze! - Casting speed has increased, and recuperation time has lowered.
· Black
Flame - Increases damage and makes it easier to break the enemy's guard.
· Scouring
Black Flame - Reduced the cost of FP and the time it takes to recover. Attack
range and area of effect have been increased.
· Black
Flame Ritual now has a lower FP cost and more damage.
· Gurranq's
Beast Claw now does more damage and takes less time to recover.
· Bloodflame
Talons' FP cost has been reduced, and the cast speed has been enhanced.
Recovery time has been shortened.
· Increased
damage from Bloodboon. Cast speed was increased, and effect start-up time was
reduced, as well as recovery time.
· Pest
Threads - Stamina cost has been reduced.
· Scarlet
Aeonia - Casting speed has increased and recuperation time has lowered. Allows
the caster to endure enemy attacks more easily while casting.
· Unbearable
Frenzy - Cast speed has been increased and recovery time has been reduced.
Increased Madness building on adversaries while decreasing the random nature of
shot range.
· Increased
cast speed in Inescapable Frenzy.
· Placidusax's
Ruin - FP, stamina cost, and recovery time have all been reduced.
· Dragonclaw
- Reduced the cost of FP, stamina, and recovery time, as well as making it
simpler to make adversaries flinch when charged.
· Dragonmaw
- Reduced FP, stamina cost, recovery time, and cast speed, as well as making it
easier to make foes flinch when charged.
·
Greyoll's Roar -
FP, stamina cost, and recovery time have all been reduced.
Adjustments to the left and right
·
Adula's Moonblade
- Reduced single cast power and enhanced performance so that blades and ice hit
more reliably and consistently. Casting speed increased as dexterity decreased.
·
Flame, Fall Upon
Them - Reduced single cast damage and enhanced performance so that the
adversary is hit many times. The cost of FP has been reduced.
·
Howl of Shabriri -
Reduced the enemy's madness building. Casting speed has increased, and
recuperation time has lowered.
Adjustments to the downside
·
Swarm of Flies -
Blood loss on the adversary was reduced.
·
The Flame of
Frenzy - Reduced the enemy's crazy building.
·
Frenzied Burst -
Reduced enemy craziness building.
Weapon Expertise
Adjustments in the upward
direction
·
Increased cast
speed and reduced recovery time with Lion's Claw.
·
Kick - Cast speed
has been increased.
·
Hoarah Loux's
Earthshaker's cast speed has been increased. On follow-up input, cast speed was
increased, and recovery time was reduced.
·
Troll's Roar now
has a lower stamina cost. On follow-up input, the cast speed was increased, and
the distance traveled was increased.
·
Reduced
recuperation time for Giant Hunt.
·
Storm Assault -
Recovery time has been sped up.
·
Carian Greatsword
- Cast speed has been increased, while recovery time has been reduced. When
charged, increased the damage and made it easier to make adversaries flinch.
·
Carian Grandeur -
Cast speed has been increased, and recovery time has been reduced. When
charging, increased the damage and made it simpler to make foes flinch.
·
Gravitas - Cast
speed has been increased.
·
Flaming Strike -
In a strong assault, increased the travel distance of a stepping cleave.
·
Black Flame
Tornado - Added a hitbox to the weapon when it is spinning, as well as a window
to roll through to cancel the animation.
·
Lightning Slash's
cast speed has been increased. The stomp animation now has a hitbox.
·
Sacred Blade's
cast speed has been increased.
·
Sacred Ring of
Light's cast speed has been increased.
·
Poisonous Mist's
cast speed has been increased.
·
Poison Moth Flight
- Cast speed has been increased, while recovery time has been reduced.
·
Ice Spear - The
weapon's whirling animation now has a hitbox.
·
Cast speed has
been increased for Chilling Mist.
·
Cast speed has
been increased in Assassin's Gambit.
·
Shield Bash's cast
speed has been increased.
·
Shield Crash -
Stamina cost has been reduced. Casting speed has been increased.
·
Stamina cost has
been reduced in Blade of Gold. Casting speed has increased, and recuperation
time has lowered.
·
Blade of Death -
Cast speed has been increased, and recovery time has been reduced.
·
Reduced FP cost
and enhanced cast speed with Golden Tempering. Effect duration has been
lengthened.
·
Last Rites - Cast
speed has been increased.
·
Mists of Slumber's
cast speed has been increased.
·
Eochaid's Dancing
Blade - Increased travel distance and added a window to roll through to cancel
the animation during the assault.
·
Unblockable Blade
- The weapon Coded Sword now has a faster cast speed.
·
Alabaster Lords'
Pull - Cast speed has been increased and recovery time has been reduced. A
window has been added that may be rolled during the attack to abort the
animation.
·
Establish Order -
On follow-up input, the recovery time was reduced and the cast speed was
raised. Damage has been increased. It is now easier to make foes flinch.
·
Moonlight
Greatsword's FP cost has been reduced. Casting speed has increased, and
recuperation time has lowered. During the duration of the skill, the frost
building impact has been increased.
·
FP cost has been
reduced in Wave of Gold. Casting speed has increased, and recuperation time has
lowered.
·
Wolf's Assault -
Cast speed has been increased, and recovery time has been reduced.
·
The Queen's Black
Flame's cast speed has been increased. A window has been added that may be
rolled during the attack to abort the animation.
·
Dynast's Finesse -
Stamina cost has been reduced.
·
Stamina
expenditure is reduced by using a flowing form.
·
Death Flare's cast
speed has been increased.
·
Onyx Lord's
Repulsion now has a faster cast time and a faster recovery time. A window has
been added that may be rolled during the attack to abort the animation.
·
Magma Guillotine
now costs less stamina and casts faster. On follow-up input, recuperation time
was reduced.
·
Cursed-Blood Slice
now has a faster cast time and a faster recovery time.
·
Ice Lightning
Sword's cast speed has been increased. The stomp animation now has a hitbox.
·
Rosus' Summons -
Recovery time has been reduced.
·
Kneel! I command
thee! - Casting speed has been increased, as well as follow-up input.
·
Kneel, I Command
Thee! - Cast speed has been increased, as well as follow-up input. A window has
been added that may be rolled during the attack to abort the animation.
·
Gold Breaker's FP
cost has been reduced. Casting speed has increased, and recuperation time has
lowered.
·
Familial Rancor -
Added a window that can be rolled to cancel the animation during the attack.
·
Nebula - The
weapon Bastard's Stars now has a faster cast speed and a faster recovery time.
·
Cast speed has
been increased for Regal Beastclaw.
·
Cast speed has
been increased for Devourer of Worlds.
·
Reduced healing
time with Regal Roar.
·
Spearcall Ritual -
Recovery time is reduced.
·
Ancient Lightning
Spear's FP cost has been reduced, and the cast speed has been improved. Allows
the player to endure enemy strikes more easily while casting.
·
Reduced
recuperation time and greater damage in Great-Serpent Hunt.
·
Reduced FP cost
and recovery time with Frenzyflame Thrust. Reduced the accumulation of
craziness on one's own person.
·
Bloodboon Ritual's
cast speed has been increased.
·
Miquella's Ring of
Light's cast speed has been increased.
·
Sea of Magma -
Cast speed has been increased, while recovery time has been reduced. A window
has been added that may be rolled during the attack to abort the animation.
· Flame
Dance has a lower cost of stamina and a faster recovery time. A window has been
added that may be rolled during the attack to abort the animation.
·
Storm Kick's cost
of stamina has been reduced.
- Cast speed has been
increased.
Adjustments to the left
and right
Thundercloud Form - When
used with a short button push, damage is reduced. The cost of FP has been
reduced. Casting speed has increased, and recuperation time has lowered.
Fixes for bugs
·
The damage of
Inescapable Frenzy was affected by the right hand weapon, which was fixed.
· Fixed
a bug where the damage of the weapon arts "Carian retribution" was
affected by weapon and state, and the impact was not seen while online
multiplayer.
· Fixed
an issue where the animation was larger than intended when suffering from blood
loss and frostbite.
· Fixed
an issue where some parameter changes were not always reflected during the
character appearance change menu.
· When
executing "Leave" on specific items, a problem prevented a dialog
from showing.
· A
issue was fixed that allowed players to send unauthorized items to other
players.
· In
multiplayer, a bug was fixed that prevented grace from being registered on the
map if it was discovered right before the player was summoned.
· Fixed
an issue that caused the Rennala Queen Of The Full Moon fight mechanic to not
perform properly when cooperative multiplayer.
· After
fighting Morgott, the Omen King, a glitch was fixed that prevented the player
from entering the boss area.
· After
defeating all of the bosses in Liurnia of the Lake, a problem was fixed that
prevented "Edgar the Revenger" and "Festering Fingerprint
Vyke" from invading.
· If
the player was unable to receive the item Tonic of Forgetfulness owing to a
bug, it can now be obtained at the Volcano Manor.
· After
assisting Millicent at Miquella's Haligtree, I added a protective barrier to
prevent her from being accidentally killed.
· A
issue that stopped the player from receiving the reward after fighting the Dung
Eater has been fixed.
· Fixed
a glitch that stopped the player from progressing through Diallos' questline on
occasion.
·
A issue that
stopped players from replicating remembrance at the Walking Mausoleum had been
fixed.
·
When dual wielding
thrusting sword, a glitch stopped the player from inputting consecutive
attacks.
· When
poison affinity is applied to the weapon, the scythe is blood loss effect is
lost.
· When
an affinity was applied, the damage of the Iron Greatsword was lower than
predicted. This has been fixed.
· When
the player cast Night Comet with charge, the player's FP consumption increased.
· Fixed
an issue that prevented the default weapon skill key (Left Ctrl) from being set
on the keyboard (on PC only).
· In
the Steam edition, a fault was fixed in which the history of multiplayer
players was not presented correctly in some scenarios.
· Online
multiplayer stability has been improved.
· A
issue was fixed that caused erroneous noises to be played in certain
situations.
· Fixed
an issue that produced inaccurate visual and hitbox in several areas of the
map.
· Fixed
a problem that caused some adversaries to appear and behave incorrectly.
· A
problem that caused some armor to have erroneous stats has been fixed.
· Fix
the text.
· Other
bug fixes and performance enhancements.
· This
update's version number will be shown in the lower right corner of the Title
Screen as follows:
·
Regulation Version
1.04.1 - App Version 1.04
This update must be
installed before the user may play online.
Please note that this
patch incorrectly included a reduction in the length of the Cerulean Hidden
Tear. This inadvertent modification will be reversed in the near future with a
minor patch. Please accept our apologies for any inconvenience this has caused.
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